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Wright also took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows in February 2000.The game uses isometric projection and features open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near Sim City.The series was created by Maxis, before the development of the series transitioned to The Sims Studio between 20.The Sims Studio later reintegrated into the refreshed EA Maxis label in 2012, where it continues to be developed by both teams.Electronic Arts released eight expansion packs and nine stuff packs for The Sims 2.Over 400 exclusive items were also released for this game via The Sims 2 Store.Seven expansion packs and two bonafide deluxe editions with exclusive content have been released for this game.It was repackaged in several different formats, and different versions of it were released on several different platforms.
However, some objects and features from the original series were remade for this sequel.The game is set 25 years prior the original game, and features an open, seamless neighborhood, improved tools for Sim creation, enhanced build and buy mode functions, and the introduction of wishes and goals.The game also introduces a new form of directed gameplay through small, step-wise goals presented as opportunities which the player may choose to pursue or refuse.Players can either place their Sims in pre-constructed homes or build them themselves.
Each successive expansion pack and game in the series augmented what the player could do with their Sims.
EA announced on April 8, 2009 that Will Wright, who designed the original game, had left Maxis to run Stupid Fun Club, an entertainment development studio founded in 2001 to develop "new intellectual properties to be deployed across multiple fronts including video games, movies, television, the Internet, and toys".